Category:Game Operation

This category holds articles detailing the various features and operations that should be supported by the EVEmu server in the game, with specific notes as to how to implement those features in EVEmu. These articles are organized into large functional groups below.

Disclaimer and List of Known Deviations from Official CCP EVE Online Operation
DISCLAIMER - TBD

KNOWN DEVIATIONS FROM OFFICIAL CCP EVE ONLINE OPERATION
 * Destiny warping and collisions are not going to be as accurately or exactly calculated as the eve client and official server since we do not have access to their exact math formulas used for these calculations.
 * All O.R.E. ships with exception of the Rorqual and the Orca have wrecks with typeIDs from invTypes table in the EVEmu database invTypesToWrecks table that are specific to Galente-specific wrecks, even though there are similar wrecks for all the other races. At this time, we have no idea why CCP has wrecks for the ORE ships for each race, but we're going to use Galente race wreck types for these ships.

Essentials

 * Attributes and Effects - Basics on what Attributes and Effects are and how they make EVE work
 * Module Manager -  Modules and Fittings

Combat

 * Ship Combat
 * Player Fleets
 * Drones and Fighters
 * NPCs
 * Belt NPCs
 * CONCORD
 * Transport NPCs
 * Mining NPCs
 * PVP NPCs
 * NPC Incursions

Organizations

 * Corporations
 * Chat
 * Trade
 * Alliances

Industrial

 * Mining
 * Research
 * Production

Exploration

 * Scanning
 * System Scanning
 * Directional Scanning
 * Scan Probing
 * Wormholes